Author: Ryan Rotella

  • APM Week 9: 3D

    Initial Dreams of Final For our final, I’m dreaming of something ambitious but that can also be scaled down accordingly. I am envisioning the train cart to transform elementally. First, I want the train to be come an ice sculpture of itself, seeing frost come off the solid clear/bluish and having the chance to have…

  • APM Week 8: Unreal

    APM Week 8: Unreal

    Video Recording Update (watched Louise’s fix) Takeaways My greatest success I established the NDI connection from TouchDesigner to Unreal very easily. I thought it was pretty seamless to get TouchDesigner input into Unreal. My worst struggle I have no idea how to get my projection to render in Unreal. I can see that the NDI…

  • APM Midterm: Rod Serling Tribute

    APM Midterm: Rod Serling Tribute

    Output Process After iterating more, I designed a more direct and “simplified” version of my projection. I decided to use text to spell out exactly who I’m referencing so nothing gets lost to subtlety. I also included pictures of Rod Serling, including one of his statue with the famous Twilight Zone door behind him. Moreover,…

  • APM Week 5: Midterm, version 1

    APM Week 5: Midterm, version 1

    Concept Right now, my concept for the LUMA festival projection project midterm is still a little hazy, but I like the direction I’m heading in. In order to find inspiration to make a projection mapping story for this festival, I researched extensively into Binghamton, NY, where this annual projection mapping festival. This research yielded multiple…

  • APM Week 4: Audio and Mapping

    APM Week 4: Audio and Mapping

    Audio-Reactive I went ahead and made the Memo Atken-inspired lyric TouchDesigner sketch audio-reactive. Thought it was fitting considering it’s built around one of my favorite songs. Walkthrough below. Mapping: Labor History of NYC For the mapping prompt, I chose Challenge 3: Choose a historic building and tell a story relevant to the building. I chose…

  • Ripping Reality reaction

    Ripping Reality reaction

    Reading Reaction I really loved this chapter from Hito Steyerl’s Duty Free Art. My head is still spinning from how many ideas and thinkers she packed into this writing, and I anticipate I’ll uncover more ideas as I sit with the piece longer. However, the main thing I takeaway from this excerpt now is the…

  • Response to The Work of Art in the Age of Mechanical Reproduction

    Response to The Work of Art in the Age of Mechanical Reproduction

    Walter Benjamin’s classic 1935 essay still has more meaningful things to say about art, politics, and modes of production than most of our discourse today. I felt this incongruity between past and current thought most in his passages on the use of distraction in filmmaking. Benjamin writes, “A man who concentrates before a work of…

  • Thesis update 1

    Thesis update 1

    For this first round of building my thesis, I focused on how game-like my UI should be for my 3D social media site. Modern 2D web interfaces have strict rules around spacing and alignment, but having a 3D site means having to fuse those rules with how people usually navigate 3D worlds: video games.  From…

  • Week 3: World-Building

    Week 3: World-Building

    Tutorial: Spirograph by Okamirufu Vizualizer I followed this tutorial by Okamirufu Vizualizer because I really love this surreal geometry that can also contain recognizable spiritual symbols. I want my world to defamiliarize people from their immediate surroundings and call into question all the invisible forces at play that are affecting our tangible world. My Documentation…

  • Are All Images now Poor Images?

    Are All Images now Poor Images?

    Response to Poor Image This incredible article written by Hito Steyerl in 2009 analyzed the material conditions of the poor digitized image to a tee. The analysis is so on point that I feel this piece read the trend of corporate media to invest in profiting off of the digital ecosystem. “Digital communication has also…