Collective Play, week 3
Design Study No. 1: Collisions Link to: Glitch project Code Design Design Plan Description: a mobile client iteration of this, with switching goals Goal: win by turning the most people into your color. Get on our link via QR code. You are assigned a team: black or white. The game starts off with the same…
Collective Play, week 2
Assignments Mobile Noisemaker Noisemaker Server/Client Diagrams Next Week: Collisions Collision Plan Assignments Every mobile device that connects can send an input that triggers a sound on every connected mobile device. Include a server and some clients. Label events with event names and draw arrows to specify the direction of data flow. Specify the data being…
Collective Play, Week 1
Assignments Read: Bitter Pill by Rachel Aviv, The New Yorker (Apr, 2019) Write a short description of something you do that is absurd Absurd, definition based on our context: doing a in order to achieve b, which never works but I believe it will. Possible Absurdities: Eating, sports fandom, changing passwords over and over again,…