Collective Play

Collective Play, week 3

Design Study No. 1: Collisions Link to: Glitch project Code Design Design Plan Description: a mobile client iteration of this, with switching goals Goal: win by turning the most people into your color. To check Instructions: Goal: Get the other players’ colors to match your own Rules: In the case of a disconnection:

Collective Play, week 2

Assignments Mobile Noisemaker Noisemaker Server/Client Diagrams Next Week: Collisions Due in 2 Weeks. Study No.1 Collisions Create a 5 minute noisy, movement activity for everyone to do together at the same time that maximizes collisions.  Collision Plan

Collective Play, Week 1

Assignments Read: Bitter Pill by Rachel Aviv, The New Yorker (Apr, 2019) Write a short description of something you do that is absurd In our Collective Play class, absurdity is defined as a person using a method/behavior, a, in full belief that it will accomplish a purpose, b, for that person. Method a never works…